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PIEMONTE

PIEMONTE

Membri:
Roberto Furnari  
Claudia Picardi  

The PIEMONTE project aims at investigating and developing a framework, that we will reference as Enhanced Reality, to improve the experience and the participation that people have in a given place or context. Enhanced Reality reuses concepts from the Web 2.0 paradigm, with the goal of bringing them into the real-world experience of people. Web 2.0 is an evolution of the WWW that concerns active forms of user participation in content production (e.g. wiki, blogs, tagging) and the creation of thematic social networks for sharing knowledge and experiences (as in MySpace or YouTube). The goal of Enhanced Reality is to allow people to have an interaction of the same type with objects in real life, using them as hubs for providing and sharing contents related to their experience. This gives rise to the Enhanced Object, which combines a physical object with its virtual counterpart, and allows users to interact with both at the same time. Users are thus provided with a new interactive way to experience Reality and to create a personal experiential space, accessible in both Reality and Web, made of objects, user contents, links towards other objects and/or people. The selected application scenario, through which the framework will be demonstrated, is the world of enogastronomy, seen as a way of communicating and sharing the cultural heritage of a territory. The selected experiential places will thus be restaurants, markets, producers’ facilities, while Enhanced Objects will be products, dishes, market stalls, or other context-relevant entities. Targeted users will be tourists, customers, producers, restaurant owners, market sellers. The first aim of the project is to provide models and modalities of interaction where users exchange information with Enhanced Objects in a natural way. At the same time, since Enhanced Objects have a virtual counterpart, users should be able to access the same contents on the Web, manage them, and possibly update them. Then, objects will be endowed with the capability of structuring and aggregating user content, creating syntheses, mash-ups and stories that users will be able to enjoy and modify with their own contribution. Objects will also exploit content to create links among themselves, and among the users they interacted with, in order to build or strengthen networks of objects and users. Thus users will be able to discover new interesting objects and to know other people with similar interests. For example, a customer in a restaurant can interact with dishes and products. She can learn more about products, how they are created, the area and the social cultural context where they are produced, the producers. She can discover the experience of other people over the same items, and she can add her own comments. Via the object she may be linked to other items (e.g., a wine that accompanies the cheese) and to other people (e.g., a user who annotated the cheese). Once she is at home, she can retrieve on the Web the contents associated to the real objects she bookmarked in the restaurant; she can also navigate the networks, following links to other objects and people that she may want to contact. In order to achieve these goals, the project will focus research on:

  • Cognitive models of seamless interaction with objects in Reality and in the Web.
  • Enhanced interaction modalities that allow for a natural exchange with Enhanced Objects, exploiting devices (a) associated with places where the user interacts with objects and (b) user-owned, in order to find, get in touch and exchange information with objects. These models will integrate multi-modal interaction technologies (e.g. vocal, image recognition) to design new forms of Human-Computer and Human-Object interaction.
  • Methodologies for object intelligence, that (a) aggregate information and produce new contents for the user, (b) create and manage networks of users and objects, (c) allow users to navigate those networks.

Appartiene a:
PROGETTI CORRENTI